12/29/2022 0 Comments Arduino airsoft bomb code![]() ![]() Sound: It makes different beeps depending on whats happening.R/G Dynamic Lights: The RGB strips are connected to the Arduino giving information to the players about the current state of the match.Domination: In this mode, two teams, green and red, fight to control the bomb under the name of their team, The team with more time in control win.It's our favorite mode. Sabotage: It's like Search and Destry but in this mode, you can plant and defuse the bomb as many times as you can until the time is gone ![]() ![]() ![]() Search and Destroy: If you played Counter strike before you know how its works, one team plant the bomb and protect it, the other team mission is to defuse it. This is a brief resume of the features of the replica: So I started with a code by yinbot: I modified it to add more functionalities and to make it work for my design. The objective, of course, was to make our Airsoft matches more enjoyable. I've been playing Airsoft for mostly a year now and, a few months ago, I don't remember how, but I ended up investing weeks in programming, making the first prototype of the Airsoft bomb Arduino replica. I'm Connor, that's my usual nickname and Airsoft Callsign, I'm a member of an Airsoft Burgos group called "Kajaki Airsoft". This took me a lot of hard work and time to do so I would really appreciate seeing likes and makes of you guys :3 And second: This is a work in progress thing. Lcd.First of all: English is not my native language. Lcd.print("BLUECORE TECH") // you can add your team name or someting cool Unsigned long iZoneTime //initial time for zoneīyte team=0 // 0 = neutral, 1 = green team, 2 = red team. SO TEST IT!īoolean sdStatus = false //search and destroy game enable used in configīoolean saStatus = false //same but SAbotagheīoolean doStatus = false //for DEmolition IS VERY IMPORTANT THAT YOU TEST THIS TIME. Keypad keypad = Keypad( makeKeymap(keys), rowPins, colPins, ROWS, COLS ) īoolean refresh=true //1 refresh one time.Ĭhar BT_DEFUSER = 'x' // not implemented Char* menu1= //connect to the column pinouts of the keypad ![]()
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